Tutorial Motion Design School – In-Depth Concept Art


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Apr 24, 2021
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You will learn the whole process of creating concept art: from a basic idea to the final piece of artwork, and get the feel of what it is like to be a part of a project for an animated movie.

What is this course about?​

You will learn how to start with a basic idea or a concept to create a world of its own using simple tools and techniques. You will go through the whole process like concept artists in real studios do, and discover what it’s like to be a part of a project for an animated movie.
I’ll demonstrate the workflow of a concept artist. We will start with a line sketch and slowly work through the artwork by using techniques like Photobashing and 3D modeling to create a final piece.
This course is perfectly suitable for people who don’t know how to draw since I use basic techniques and simple examples. You will still be able to produce a great result, even with no prior knowledge!

What will I learn in Concept Art?​


Introduction to Concept Art​

  • Role of a concept artist in a project.
  • Techniques used by concept artists in modern industry.


Starting with a Line Sketch in Photoshop​

  • Visual language, design, and composition.
  • Project introduction and working on a brief. Photoshop Interface.
  • Drawing a Sci-Fi city.

Show Less Curriculum


Tonal Sketch in Photoshop​

  • Analyzing references.
  • Creating atmosphere and light. Principles of working with tone.
  • Creating a simple tonal sketch


Complex Tonal Sketch in Photoshop​

Creating a complex sketch. Ways to make an image more interesting and appealing.


Intro to Photobashing​

  • Photo bashing. Ways to use photos in your works.
  • Working with value, color, and saturation.
  • Preparing photo-textures for an efficient workflow.


Photobashing P.2​

  • Techniques and tricks of photobashing.
  • Using photos to complete a concept.


Intro to 3D for Concept Artists in Blender​

  • Benefits of 3D for concept artists.
  • Using 3D in a smart way.
  • Intro to Blender. Simple modeling techniques. Working with primitives.
  • Texturing in 3D.


Composition and Keyframe Sketching​

  • Introduction to composition.
  • 3D as a tool for making compositions.
  • Rendering passes. Making sketches over simple 3D.
  • Presentation of sketches of keyart/keyframe concept illustrations.


Making Keyart/Keyframe Concept illustrations P.2​

  • 3D for the final concept illustration. Creating final models of the buildings.
  • Texturing. Rendering passes and composing them in Photoshop.
  • Photobashing. Overpainting and finalization of a concept illustration.

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